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另一部分则在强化高保真物理引擎的模拟能力,试图通过合成数据来缩短算法的进化周期,银河通用便是如此,其创始人王鹤曾在采访中提到,“短期内仿真模拟与合成数据仍将承担更多探索任务,长期来看,必须让机器人真实部署量级成百上千倍增长。”

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GPU: 9-core GPU

If you're in the position to want the things a larger game engine provides, I definitely think Godot is the best option. That it is open-source and community-maintained eliminates a lot of the issues I have with other proprietary game engines, but it still isn't usually the way I want to make games. I do intend to play around with it in the future for some specific ideas I have.

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